Planescape is an official D&D campaign setting first introduced in Second Edition . The setting centers around exploring an original multiverse. GNU Free Documentation License Most content is available under the GNU FDL. Pages under the OGL are marked as such. Privacy policy · About D&D. Planescape is a campaign setting originally designed by David Cook for AD&D 2nd Edition. As its name . Dungeons & Dragons ( Edition) · Dungeon.

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And unlike spells, there are no keys to make magical items work properly.

Is there any book or pdf for the Planescape setting in or Pathfinder system? : rpg

The worst monstrosities of the planes are imprisoned here by the powers. While it’s useful for travel in the same manner as the Etherial Plane such methods are risky as the Plane of Shadow is populated by dangerous creatures and shadow-thingies. We also consider all beings to be outsiders or extraplanar not in relation to the plane they’re currently in but just looking at the race’s statblock, otherwise most 3.

If one of you guys has some familiarity with the setting, maybe you could suggest some new game mechanics or roleplay mechanics that use Planescape -specific features to enhance the game further.

Use of this site constitutes acceptance of our User Agreement and Privacy Policy. If you can take something, or earn it, you deserve it. Others are seen more as “nice ideas, bad execution”. There is no order to reality. The Negative Material Plane is a boundless, bottomless, and overwhelming drain on energy.

These are the most Outer-like of the Inner Planes, as each is dedicated not to a coarse substance but something akin to an aspect of reality itself. He has had many amorous adventures.


Join Date Sep Location Posts Ocanthus is the final and most lethal of Acheron for it is rumored that this is where the Plsnescape Styx s&d. I don’t play in the setting much, due to a dearth of DMs for it. AirEarthFire and Water. In Second Edition Outer Planes Monstrous Compendium, under the description of the Mediators of Nirvana Mechanusit states that this plane was originally intended for Neutral Powers deities and created by the Powers deities of creation, but each Neutral Deity asserted their individual influence causing it to become unbalanced, then were cast out by the powers of creation.


After the Faction Warmany surviving factions left Sigil when the Lady of Pain told every leader to disband or die, whilst those that remained gave up on their political power. The plane of Air is the only source of something to breathe, although some may find the bottomless falling disorienting, and the plane of Earth is the only source of something to stand on if you count being buried alive as “standing.

And if you gaze long into an abyss, sometimes the abyss blushes and looks away. There are seventeen Outer Planes, each formed from the moral and ethical alignments of the sentient beings in the multiverse.

I’d rather play a native Cager who is an old hand in the city, but isn’t much of a ‘walker. Fortunately, he’s not an evil berk, and mostly just sits there contemplating how to fulfill his pantheon’s destined role for him as the annihilator who cleanses the universe and leaves behind a blank slate for it to be remade.

As with the Paraelemental Planes, the Quasielemental Planes are made more distinctive by housing different terrain bands that signify proximity to one of the six other Inner Planes you can reach from that particular Quasielemental Plane. The Outer Planes are:. Black Slaadi at the opposite end of the scale are more powerful than any Demon Lord and can overpower most Archdevil aspects and make a mockery of pit fiends and balors if less organized, and the fact that it’s not actually in between either plane keeps these incursions down to a minimum.

Magic Items The writers of the original Planescape setting seem to have foreseen the problems you’re worried about, and included some countermeasures in the rules themselves. The Positive Material Plane is a boundless, bottomless, and overwhelming source of energy. Tuesday, 2nd July, It’s used as a storage space by the most elementary of enchantments, and some magical tricks make use of the proximity of the ethereal plane to “sidestep” material objects to pass through them, or to cover large distances in short time.

These are the “material” planes, where reality is more objective than subjective. Join Date Feb Posts TSR did have plans for future supplements detailing new sects or factions returning after Sigil had gotten settled down again, but these plans were lost when TSR went under.


I imagine having a couple Cagers trying to help a couple Clueness not cross the wrong people would make for some interesting roleplay. This substance may be in many states, animate or inanimate, rigid or fluid, but anything found here that is not made of this substance was brought by an extraplanar visitor, and will probably be destroyed or eroded if left alone.


This plane is comprised of a series of immense planescapd volcanoes, floating in the void. Originally Posted by Optimystik. The Prime Material Plane is a big manufacturer of magic items, and so is the Outlands.

Second, even if a magic weapon loses bonuses due to not being on its plane of origin, those bonuses still count for the purposes of overcoming damage reduction. Learn the laws, and you can rule the multiverse Members Alignment: Plsnescape also states that three lights of balance exist at the center of this plane, one for each Mediator in Nirvana. If you wish to pass directly from one elemental planes to another, you must pass through the intersections between said planes.

Left Sigil, moved their HQ to Ysgard.

It is home to the Guardinalsa race of animal-like celestials. Great Gymnasium Post Faction War: Do not link to, request or encourage piracy in any way.

All we did to get the Planescape feel was to have factions grant faction-specific bonuses, inspired from those we found on planewalkers. Planescae from ” https: It would be amazing if you planescape players could throw out some of the basic properties of Sigil and the way things should work all the random gates and stuff No truth except Chaos Members Alignment: Is there an easier system, perhaps?

The cubes occasionally collide, utterly destroying anything caught between them. There’s not even any real solid material here, because the effects of the Planes on mere matter is totally destructive.

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The gate-towns reflect the plane they lead to, and most inhabitants share the alignment of that plane. I can’t think of a broader, richer canvas on which to paint a game. There’s a system in place where items lose their enhancement bonuses as they get away from their home planes.