Hans Bacher: Dream Worlds – Production Design in Animation (Selected). Posted by: Nagy Péter. Email ThisBlogThis!Share to TwitterShare to FacebookShare. A happy note to close out this year’s animation book releases: Hans Bacher’s eagerly anticipated book about animation production design. Hans Bacher is acknowledged as one of the greats of production design for animation and he has been given unparalleled access to Disney’s archives to.

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Complete range of values from light to dark allows you to have depth and contrast. But, next best thing is to research and collect reference from images. Playable level and stand-alone game environment. How much detail can we afford to show without overloading the images?

The Lost Empire and Mulan. Yes, in a way it is fun, but more importantly, it refreshes the batteries! Published December 1st by Routledge first published November 23rd Preview — Dream Worlds by Hans Bacher. My library Help Advanced Book Search.

There are also dedicated chapters to films where Hans Bacher talks specifically on how production design was done. More pictures on my blog This book is an invaluable resource for any baacher designer. There are different ways to arrange scaled value steps in your sketch.


Other editions – View all Dream Drea,worlds Hans Bacher has skilfully archived and explained some of the great works which have been achieved during conceptual level of many animated films. A truly unique visual delight offering insight into the development of animation classics like Bambi, Beauty and the Beast, The Lion King, Lilo and Stitch as well as a tantalizing examination of unfinished Disney projects.

Dream Worlds: Production Design for Animation

Author mentions that “The more thorough your research is, the fewer problems you will face during production. Look at the color palette of each scene and location.

Immerse yourself into the environment you are creating. Player starts the game on a mid-day sunny beach and within a few levels the day turns to evening and to night. Certain cool colors calm down the emotions, while hot colors create aggression in emotions. It may look like I just want to have fun looking at all that stuff. That includes the search for a style to fit the story, in all areas: This was interesting in some ways, as it caused me drfamworlds think about certain techniques that go into designing an image and how it fits in a frame, the process of development, etc.

The position of the camera and the movement from scene to scene is very easy to plan that way. This review has been hidden because it contains spoilers.


Object placement in a playable level has to fulfill a purpose of possible covergameplay mechanics and make the map believable with props that support the story and the location of the map while keeping it optimized for gameplay.

Rachel rated it it was amazing Jan 07, So far I have seen a lot of the animated movies from all over the world, and I have a big library of movies and books about animation from the past 70 years.

For the rest a really good book!

Living Lines Library: Hans Bacher: Dream Worlds – Production Design in Animation (Selected)

I wish the text was better laid out and also better integrated with the images, that what was being said related more directly to what was being seen. You want to collect as much reference as you can. In that case you would depend on books, dreamwirlds documentaries, movies and the Internet.

Dave Edens rated it really liked it Oct 10, For stand-alone game environments think like a film-maker.

Color should be used to create specific moods. This book is well worth the money, actually not just to production designers, but for bqcher artist.