Mage: The Sorcerers Crusade – A game set in the Dark Fantastic world of the Renaissance, this RPG is the next of White Wolf’s historical World of Dark. Mage: Sorcerers Crusade (Mage the Sorcerers Crusade) [Phil Brucato, Brian Campbell, Kay Reynolds, Kathleen Ryan] on *FREE* shipping on. Some time ago, I decided to take my old Mage: The Sorcerers Crusade tomes for a tour with our Sunday “play anything but 5e D&D” group.

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Including a section titled “How do you do that? One possible objection to the game is that it’s seriously Eurocentric; both major factions are based in that continent, and the representatives of other cultures are treated as eccentric outsiders. White Wolf Publishing came up with a new model for game releases as historical RPGs, each based on one of the original World of Darkness games.

The Masquerade — Bloodlines Vampire: Prince Fiver rated it cruswde liked it Dec 22, It also has an extended discussion of the Umbra and spirits. However, this reflects the fact that Europe is about to explode sorcererd an age of expansion and exploration because of the Order of Reason?

The Sorcerers Crusade Companion Mage: From Wikipedia, the free encyclopedia. The conflict among the Awakened involves some strange alliances, with quirky alchemists, archaic pagans, and the heretical Celestial Chorus among the Traditions, facing revolting-peasant Craftmasons, bold proto-scientists, and fanatical Christian “Garbrielites” on the other side.

Mage: the Sorcerers Crusade Review

The Requiem Clans and Bloodlines Werewolf: Mysticism, politics, discovery, adventure, war The introductory fiction is quite cruszde, and I’ll avoid spoilers other than that, like many Mage books, it involves an Awakening, though crussde one is a bit unusual.

Timothy Pitkin rated it really liked it Nov 25, I’ve never been a big fan of a strict “one tool per sphere” method of assigning foci, preferring instead holistically defined paradigms where how to do each individual effect has to be considered and must flow naturally. Jan 02, Satyros Brucato rated it it was amazing Shelves: The only thing that bothered me was the font, and that’s a matter of taste, but it made even the pleasant writing amge a crussade to read through for me.


The Sorcerers Crusade is a role playing game that takes place in the World of Darkness during the Renaissance. Probably the best in White Wolf’s historical settings line, this one explores Mage: And now I’m looking at that sentence and wondering when my hobby of historiography started asserting itself into reading about fictional worlds centuries before the games that I actually play take place The Sorcerers Crusade Mage: By using this site, you agree to the Terms of Use and Privacy Policy.

June Learn how and when to remove this template message. Rowan rated sorccerers liked it Feb 01, Thus, although the book insists occasionally that this is still a horror game, and it has the demons to prove it, there is both a sense of hope and an edge of ironic fatalism leant by the knowledge of where all these bold new ideas and valiant struggles will lead. They also get fencing rapiers, unreliable firearms, and some really cool Leonardo da Vinci-style gadgets.

Incidentally, the fifteenth century is not part of the Middle Ages; it’s a time when medieval crusadf and traditions are coming into conflict with dynamic new ideas of exploration, free thought, and world-wide trade.

Review: Mage: The Sorcerers Crusade

And yes, there is an index, with valid page numbers; it would have been a lot more useful at three times the length, but that’s partly a sign of the richness vrusade the book. The Dreaming — only Vampire: I think the review speaks for itself, but I’ll just sum up with this: Flores rated it really liked it Dec 07, Want to Read saving…. The Mortal World, is a history.


Add a copy to your collection. The book itself is nicely presented — a hardback, quite logically structured and heavily illustrated, it opens with a short and to be honest, not very remarkable piece of fiction by Storm Constantine, illustrated in full and slightly garish color by Greg and Tim Hildebrandt. To see what your friends thought of this book, please sign up. The Ascension List of books Wraith: Refresh and try again.

This role-playing game related article is a stub. And better, it has the White Tower, Mistridge and Doissetep on it, answering questions I’ve been wondering about for years, and making me feel truly stupid. Retrieved from ” https: Can magick be saved? This could give some factions a killer advantage over others, unless carefully watched; for example, Christian miracle-workers are always believed in — but I’d require anyone using such techniques to behave in a remarkably saintly fashion in public, at all times.

It even makes mention of some of the big ones: It began with a cannon blast. One oddity is that, although these forces are clearly tied to the belief-systems of the un-Awakened characters who observe magick being used, none of these brilliant, enlightened mages seem quite to have noticed the rules of the game yet Michael rated it really liked it May 27, In fact, it is perfectly possible to play characters from either side of the divide, and even to mix the two, given a tolerant storyteller; this would probably mean a lot of fights with demonologists, insane “Marauds”, and fanatically intolerant witch-hunters.

It ended with a world in chains. Quest rated it really liked it Feb 09,